Friday, 28 February 2025

Houdini Workshop Week 7 - Spring 2025

    The convex Decomposition node helps our simulation by breaking our convex meshes into 

Select the bullet, go up to Rigid Body and select RBD Objects. This will make it into an RBD object and you can see it in the dop network. 


show frame, applies all forces. take into consideration all the constraints. Once all the differential equations have been solved it applies it to the system. 


bounce: anything greater than 1 gain energy, 0 it loses all energy. inbetween it gradaully loses energy. 

    Find this icon 



    Attribute create node. getting an attribute named active, anything not active will be culled. We want to simulate everything except the base, so find the polygon number for the base and write '!num'


    Playing the sim again shows you that everything else is active except the base. 


we're applying our sim to the is simulated on the convex decomposition and then we're applying that to the original object. Creating a proxy object to simulate it and to make it go faster. 


flip fluid from object

Substeps: we're breaking the frames down into substeps. If we turn substeps to 5, it samples the frame 5 more times. This is useful because often times during sims, we can lose a lot of information between frames of the translation/rotation. You will get a more accurate simulation. This will take longer to calculate though. Losing information due to the samples being low is called aliasing. 

You usually want the substeps to be low when you're still building the simulation to iterate fast, but once you're ready you can turn it up. 


It'll generate two nodes. Get rid of the wine_fluidInterior node we don't need that. 

Decrease the particle separation to 0.05 so that we have more particles in the sim. 

influences quality and speed of sim. 

mess with the surface tension of the fluid. delete the fluid interior node



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