Thursday, 31 October 2024

VR Project Week 2 - Hercules

     This week I continued working on the Hercules VR project. My main task was to update the hands to include all of the poses in the game, as well as look into setting up an ik rig to handle wrist rotations.

https://www.youtube.com/watch?v=EKR8ogonD68 

    I started watching this video to set up the FABRIK nodes. I had some issues but solved it by changing the rotation space to bone space. This got me the majority of the way but I had issues with the rotation of the wrist twisting around and pinching. This specific tutorial had me position the arms underneath the camera in the hierarchy of the vr pawn, instead of underneath the motion controller grips. I used the transform bone node to continue adjusting the wrists rotation. I got it to a working condition but then we had checked it with the snapping of the shields as well as the spears snap and the snap pivot was different. We were not able to diagnose the problem and had to switch back to the original hands without ik. I continued working on the poses and set them all up inside of the anim blueprint and also the VR pawn blueprint. 

Here is an additional vr youtube tutorial I watched to help me out.  

https://www.youtube.com/watch?v=EKR8ogonD68 







No comments:

Post a Comment

Shader Tool Week 3 - Surface Mapping

 Texture Cubes     Also known as cube maps, its 6 2D texture maps corresponding to the faces of an axis-aligned cube. Used in lighting a sce...