To set up to bake lighting:
- Project Settings:
- Engine - Rendering:
- Allow Static Lighting to True
- Disable Lumen: Change global dynamic illumination to None
- To ensure:
- Post Process Volume
- Global Illumination Method: None
- infinite extend: True
The default level in UE5 is based on the Open World template, with the World Partition. Meaning that Baked Lighting does not work with it. (5.5 and beyond says that it works with baked lighting).
NOTE: if you try to test baked lighting in a basic level, you have to delete the floor that comes with it. Baked lighting doesn't work on it.
Make sure Force No Precomputed Lighting is turned OFF
Check the lightmap density of objects in the scene, go to View mode > Optimization Viewmodes > Lightmap Densities
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