Finished up the cloth sim for the banners and managed to import them using VATs. Went ahead and textured them myself using an Athenian owl since this playspace is set within Athens.
I also managed to get the look at function working with Hercules, as well as updating his anim blueprint to include all the animations we wanted him to have.
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Shader Tool Week 3 - Surface Mapping
Texture Cubes Also known as cube maps, its 6 2D texture maps corresponding to the faces of an axis-aligned cube. Used in lighting a sce...
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My Demo Reel consisting of animations I've completed during my time in UCF's character animation program for the Scavengers short ...
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When looking for references for lights, look at movies do not look at games. Lighting artists use movies to reference lighting, and then fr...
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We're going to be making the character hit the ground and fire a gun and then get back up. Here's a link to part two. Notes f...
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