Finished up the cloth sim for the banners and managed to import them using VATs. Went ahead and textured them myself using an Athenian owl since this playspace is set within Athens.
I also managed to get the look at function working with Hercules, as well as updating his anim blueprint to include all the animations we wanted him to have.
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Easy Notes Archive
Tech Art Blueprints Demo Animation State Machines Part 1 Animation State Machines Part 2 Math for Tech Art Part 1 Math for Tech Art Part 2 ...
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Our capstone game Husk Planet cites Journey as an inspiration for the art style, so I wanted to try my hand at make the sand shader with...
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Tech Art Blueprints Demo Animation State Machines Part 1 Animation State Machines Part 2 Math for Tech Art Part 1 Math for Tech Art Part 2 ...
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Quick and Fast Instructions Create your NURBS curve Put your Curve into an empty group (Ctrl + G). Make sure you freeze and delete history ...
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