Saturday, 26 July 2025
Wednesday, 16 July 2025
Wednesday, 2 July 2025
Common Art Sprint #4 Delivery
Responsible for:
- updating the jinroh model with the newest model
- updating gun model with new uvs
- adding ik controls onto the ammo gunbelt to allow for additional control for the animators and to animate it draped over the arm
- added twist joints for the arms
- added additional controls for the arm braces, kneepads, backpack, and new gun holster
Wednesday, 18 June 2025
Common Art Sprint #3 Delivery
Responsible for:
- General bug fixes and updates to the rig
- adding more controls to the gun, specifically for the ammo belt
- implemented dynamic spring interpolation for the gun belt inside a unreal control rig
- researched into dynamic joint chains in maya for animators to simulate with and have more control over it
Wednesday, 4 June 2025
Common Art Sprint #2 Delivery
Responsible for:
- Rig for the character and gun:
- updated gun model
- Both arms and legs have fk ik controls and switches
- Feet have reverse foot setup.
- Spine has a hybrid of fk and ik
- Helmet hose has an ik setup constrained to both the chest and helmet.
- Gun is paired to the right hand and can switch to both ik and fk when the character does
Wednesday, 21 May 2025
Common Art Sprint #1 Delivery
Responsible for:
- Skeleton for Character
- Assisted in editing layout reel to include timecode, names, and storyboards
Monday, 19 May 2025
Python in UE5
TO start, go into the unreal plugins, look for python. Turn on Python Editor Script Plugin. Go into settings and look for python, make sure developer mode is turned on (you will have to restart unreal).
Go into your unreal project, inside intermediate>PythonStub, you'll find unreal.py file
Make a new visual studio project, copy and paste this unreal.py file into your new project.Make a new python file named logger.py. Import the unreal file and right out a log statement. This will help so that visual studio will autofill the unreal functions.
import unreal
unreal.log("Tech Art Rocks!")
Save this file. Then go to your unreal project. At the bottom right you should see a place to write commands. You can change this to python instead.
You can also log warnings and errors.
unreal.log_warning('this is a warning')
unreal.log_error('this is error')
Press up on the keyboard while in the text box to go back to a previous command.
If you want to have scripts that automatically load on startup, go to project settings,
Restart Unreal to see the script automatically run when it starts up again.If you want to add more paths to the default PYTHON_PATH in your unreal project, you can also do that in the project settings using the 'additional paths' parameter.
This will need to restart unreal again to apply the settings.
Want to install other packages to your python like numpy? Go to this file location
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\Python3\Win64
Open up a command prompt and change to this directory.
We're going to be using pip to install numpy
This should have installed numpy and you can use it to perform matrix multiplication.
In unreal python, you have UObjects and they've got properties you can get/set them. You can see the documentation here.
Here's a script that prints the name, path name, full name, and class type of selected objects in editor:
import unreal
#decorator
@unreal.uclass()
class EditorUtils(unreal.GlobalEditorUtilityBase):
pass
selectedAssets = EditorUtils().get_selected_assets()
for asset in selectedAssets:
unreal.log(asset.get_full_name())
unreal.log(asset.get_fname())
unreal.log(asset.get_path_name())
unreal.log(asset.get_class())
unreal.log(type(asset))
unreal.log('#####################')
-
My Demo Reel consisting of animations I've completed during my time in UCF's character animation program for the Scavengers short ...
-
When looking for references for lights, look at movies do not look at games. Lighting artists use movies to reference lighting, and then fr...
-
We're going to be making the character hit the ground and fire a gun and then get back up. Here's a link to part two. Notes f...